I've been reading through a lot of the tilemap threads, and have found a lot of info. I'm just not sure if that info scales to my needs -
What I need is a 1000x1000 tile tilemap. Before going through the footwork of splitting it into smaller pieces across layers, and then making only the layer(s) on screen visible, I'd like to find out whether this is even worth my time or if fps will still fall through the floor?
even if I split it into 100x100 chunks, that's 100 layers which I'd need. What's the overhead of that many additional layers?