Looked around the forum, but really couldn't find a definitive answer. I'm trying to overlay a sprite on top of another, using blend modes to create sort of a reflection effect/glow effect on the sprite. Then, as the sprite changes position, I can move the overlay/blended/reflection sprite to simulate dynamic lighting.
However, the one main obstacle atm is that sprites cannot be overlayed or restricted to a certain area to draw. My question is this: Is there a way to restrict the drawing area for a sprite? So if I add a layer to a scene, can I restrict any sprites/labels etc. to a certain invisible box? This way, anything being drawn outside this box will not appear on screen even if its coordinates are actually on the iphone/ipad screen?