Hello all. I'm very sorry to start my first post here with a question, but after taking a good look around I wasn't able to find anything that truly answers my question.
I've been struggling to learn Cocos2d this past week. The whole 'programming on a Mac' experience is very new to me, I've always been a PC guy.
My basic problem is this: I'm trying to make something VERY simple, a ball which starts in the middle of the screen, falls, and then bounces off a paddle on the bottom of the screen. When it bounces off, it should bounce back up to the same height each time. Also, I'd like to use the accelerometer to control the ball's movement left and right, so if and when the ball falls to the left or right of the paddle, you 'lose' this little game.
Now, I'm wondering what the best way to do this is. Should I use the built in physics engines? Or should I just use a plain cocos app and try to sort of make my own physics happen? My only real experience is with the cocos tutorials by Ray Wenderlich, and even that is something I'll have to re-read a few times.
In any case, thanks for any time and consideration, it means a lot to me.