I use cocos 0.8.2 in my game and I had a problem with some actions when I updated iPod to iOS4. (Migrating to newer cocos version will be extremly hard, because I modify many cocos source code files for this game needs) Some actions just don't work at all. And bug reproduced only on device(with simulator all OK).
May be someone have same problem or know proper solution? Thanx.
UPD:May be some code a little clear situation:
flipSequence = [[Sequence actions:
[RotateTo3 actionWithDuration:0.3 * TRANSITION_ANIMATION_MULTIPLIER angle:90],
[CallFunc actionWithTarget:self selector:@selector(switchListImage)],
[RotateTo3 actionWithDuration:0.0 angle:270],
[RotateTo3 actionWithDuration:0.2 * TRANSITION_ANIMATION_MULTIPLIER angle:360],
nil] retain];
This action perform flip animation for list of paper. @selector(switchListImage) - switch sprite texture. RotateTo3 is action wich perform rotation around Y axe. This code work properly with all SDK versions from 3.0 up to 3.1.3, but with 4.0 it works fine only on Simulator.