They were working fine before I upgraded and they are still working fine on the simulator? I'm not seeing why they are not working on the device? Is there some reason why it shouldn't be working that is obvious or any ideas what the problem might be? Thanks for the help!
Scene transitions are no longer working on my 2g ipod???
(8 posts) (5 voices)-
Posted 1 year ago #
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Does this have anything to with the fact that this project in specific is still using .7x?
Was there some basic step I missed that I was supposed to do while upgrading to iOS4? Do I need to reimport the cocos libraries? I will try redoing everything I suppose when I get home. Hopefully it is something simple as I was going to submit the game today. :( And to clarify the question from above when I say I upgraded I mean I went straight from my IPOD being 2.2.1 to 4.0. Although the scene transitions worked on an iphone 3g that had the latest 3.x OS as well. Any thoughts or ideas?Posted 1 year ago # -
I ran into this too - compiler was complaining about "Multiple methods named" duration or start in IntervalAction.m and hosing up Sequence actions / fades...
Here are the lines you need to change by inserting "(IntervalAction*)" before the calls to start/duration in IntervalAction.m :
160: split = [(IntervalAction*)[actions objectAtIndex:0] duration] / duration; 184: [(IntervalAction*)[actions objectAtIndex:0] start]; 194: [(IntervalAction*)[actions objectAtIndex: found] start];Posted 1 year ago # -
So I am calling a new scene with this...
[[Director sharedDirector] replaceScene:[ZoomFlipXTransition transitionWithDuration:.75 scene:[EnglishGroupMenuScene node]]];
it works on the simulator, but it does not work on the device. Everything else on the game seems to run fine as far as I can tell, but this does not. I have not detected any warnings or errors that might be the cause. So again to recap I can play the game fine, the transitions from scene to scene just are not working on the actual device. So do I still need to apply that to what I have already done? Or am I just doing something off completely? Again thanks for the help.
Posted 1 year ago # -
So I just starting going at it again but to no avail. I am able to get transitions(although the new projects I tried it with were done using version .99.2 rather than the .7x I am using in my real project, is that the problem?) running on my device in other projects, and again they work fine in the simulator, but they just are not working on the device. It jumps straight from one scene to the next, no transition... Any ideas?!?!? I may end up needing to upgrade my project which at this point would be a huge nightmare... but I don't understand why it works in the simulator and not the device.
Posted 1 year ago # -
Thanks Erich, you saved me days of work! :)
Posted 1 year ago # -
Thank you EricH (btw, my name oddly enough is also EricH...).
This bug was breaking all my secondary animations in StickWars and causing it to crash on iOS 4. This fixed all of that :).
Posted 1 year ago # -
oh my,... life savior! woosh...
Posted 1 year ago #
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