Hey all :)
I wanted to know if there's a trick (or two) or something regarding the performance for scaled tilemaps. I have a CCTMXTiledMap with just 1 Layer, 32x32 tiles using tiles of 64x64px and zoom the tilemap (scale = 0.4f). The performance on the device (iPad) really suffers a lot from scaling and I only get about 25-35 frames, depending on the pixel format I choose for the tilemaps textures. When the map is not scaled, it has nice constant 60 FPS btw.
So I wonder, is there anything I can do to improve the scaled performance?
Best,
Markus