Hello, is there a simple way to remove all remaining actions in a CCSequence, while ensuring the current action in the sequence completes?
Let's say I have a sprite that's already running through a CCSequence to get to point A. Midway through the action, I want it to change its path to go to point B. To do this, it needs to:
- first finish the current action in the sequence (i.e. finish traversing the current tile)
- clear all remaining movements in the sequence
- begin a new sequence of movements to go to point B