Hey All,
Memory is determined by cocos2D pixel format not PNG file format
As far as I can tell cocos2D pixel format is the determining factor of how much memory each pixel is going to take. That is if you set it to RGBA8888 all textures loaded from that point on will use RGBA8888 even if they are a PNG-16 on disk.
Can anyone tell me if my assumption is correct? If so it seems rather pointless to do pre-optimization on texture except to possible save some load time ( nominal in most cases ).
Thanks,
Robert