I've got an app that has a UIKit UIPickerView added at the bottom of the screen using addSubview, which triggers animations and actions on cocos2d nodes in the top half of the screen.
The trouble is, when you click on the picker view, the running cocos2d actions pause or stall until you let go.
Has anyone come across this issue before, & found a work around? Or should I give up on mixing UIKit elements, and implement my own version of UIPickerView within cocos2d (sigh)?
Currently using 0.8 beta, will update to the rc or latest svn soon, but don't think it'll help with this issue.
Thanks,
Phil.