I just decided to open source my game Artifice.
Features
* Cocos2d / UIKit mixture
* OpenFeint integration
* Push Notifications via Urban Airship
* Online turn based multiplayer
* App Engine application backend
A fast, easy to use, free, and community supported 2D game engine
I just decided to open source my game Artifice.
Features
* Cocos2d / UIKit mixture
* OpenFeint integration
* Push Notifications via Urban Airship
* Online turn based multiplayer
* App Engine application backend
Oops forgot the link
http://kwigbo.com/artifice
**EDIT** and obviously missed the edit button.
that would be a great reference for me. thanks.
Thanks a lot. Very helpful for people that are new to game design.
Any particular reason why you're using InterfaceBuilder/XIB files for views?
thanks for posting this! i'm definitely interested in the appengine backend, so thanks again!
Thank you. I'm very interested to look at the turn-based multiplayer. Looks like python and json.
@robodude666 - Sometimes I just find it easier to use a xib.
@jd - Yeah, it's python and JSON. I find JSON is my favorite to work with as a data source for iPhone dev.
@everyone - Your all welcome and I hope it comes in useful. I will always try to respond to questions if you have any. Best way to ask questions would be through the contact form on my site.
a very generous contribution! Thankyou kwigbo.
Nice attitude! Thank you for sharing.
RRdaS
Thanks very much ! A very good start to learn.
That is so great. The cocos2d lib used in this sample seems too old. Just wonder if there are clones of this project to use latest cocos2d ?
@apple.dev I am in the middle of adding OpenFeint multiplayer to Artifice. When thats done I will re-release the source code with a more current version of cocos2d.
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