I have the following scenario:
1) A set of 25 512x512 PNG files that show an item from different viewing angles
2) I should show them in a sequence much like in the iPad application "The Elements"
I tried the following routes with no luck:
1) Load the PNGs as RGB4444 to save memory one at a time, show it, load the next, show it and so on. But it's incredibly slow as it takes quite some time to make the texture out of the image on the filesystem
2) Preload all of the textures and then show them but then I always hit memory warning level=1 if I'm lucky. sometimes even level=2.
Of course I have more than one of those rotating items, but I am never displaying more than 3 of them at once. And having more than one is surely going to cause a memory warning and either kill the application or make it release some of the textures thus making it unviewable.
Is there anyone who has encountered a similar problem and that has found a solution?
Thanks in advance!