Hi,
Must i put the libcocos2d.a in the zip i upload to the appstore?
Is it required? Or i can't put it? If yes, how do i sign them?
Thx!
HELP: App store Zip upload with libs or not?
(9 posts) (4 voices)-
Posted 2 years ago #
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Can anyone help?
The question is simple: Must i put the .a files in the zip sent to the appstore or only the .app?Thx!
Posted 2 years ago # -
That's a curious question. You shall not put anything in the zip but the .app "file". I think the cocos lib (or any other static lib) is incorporated in the executable that resides inside the .app "file".
Posted 2 years ago # -
Can anyone else help, please?
This is what i am missing to submit the app to the appstore...Thx!!!
Posted 2 years ago # -
Alchemist, I havent submited mine yet but I'm on the same boat as you (separated cocos2d in a library?. My guess is that you don't have to do it. When I do a addhoc install, i don't copy anything but the certificate and the .app.
Posted 2 years ago # -
as Clain said, you don't need to.
libcocos2d.a is an static lib, not a dynamic one.Posted 2 years ago # -
So i can ignore the .a files and just put the .app, great!
I did my app inside the demo project, so all linking settings are ok, right?
Thx!Posted 2 years ago # -
Hi,
I used Diskaid to check what was on the phone and verified that to upload to the appstore you just need the app file.
Thx to all for the help!Posted 2 years ago #
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