I've got a HUD element that I want to remain on screen as long as there's a finger touching the screen. I tried fading it out on the ccTouchesEnded event but it triggers even though I had 2 fingers on screen and then lifted 1.
Also tried checking [touches count] == 1 but then it won't trigger if I simultaneously remove multiple fingers.
Any ideas how to check how many touch points remain after the ccTouchesEnded event?