Before switching to 0.8 we were doing our own resource loading in a separate thread, getting infrequent invalid texture name issues (which we mitigated by synchronizing the Texture2D calls and regenerating the tex name if it was generated when the glDrawArrays was being performed).
As we switched to non-modified 0.8 this issue became very apparent, as it actually started resulting in bad memory access.
We want to use the vanilla cocos2d branch, so we started switching the code to asynchronous texture creation. Everything is great, except that there is no way to create the Textures for labels asynchronously.
Are there any plans to add a method to asynchronously create the Image from string?