Hello,
I'm trying to add a cut scene between levels for my game.
Right now, I have one GameScene class that has the GameLayer. Lets say that once the GameScene loads, it loads 3enemies. Once the 3 enemies gets destroyed, it goes straight to the next level by spawning 4 enemies. And it does this until level 10.
I want to add a simple cutScene in between that will show some information about the next level.
With the current mechanic that I have, would it be better to
1. Add a CutScene Layer to the GameScene, let it overlap the GameLayer, and once the user touches to start, it either disappears (invisible?) or set the ZOrder lower so that the GameLayer can come out
OR
2. Make a CutScene Scene and replaceScene between.
So something like,
GameScene LoadLevel2 -> CutScene -> GameScene LoadLevel2 -> CutScene -> etc....
All done via director replaceScene
Thanks