I tried various code samples: CocosDenshion Demo from revision 0.99 and 0.82, my old application (which worked well) and new one based on 0.82 - in each case OpenAL sounds don't play, but music is playing fine (except Denshion Demo 0.99 - here music isn't playing also).
I think it's because of updating XCode with Simulator. The current version is 3.2.1.
iPhone device plays all well.
Is there any solution? I need to record gameplay movie and want it to be not silent.
iPhone Simulator doesn't play OpenAL sounds
(4 posts) (3 voices)-
Posted 1 year ago #
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Some things to check when sound stops working:
Open "Audio MIDI Setup" (type "midi" into spotlight to find it) and make sure "Built-in Output" is set to 44100.0 Hz.
Go to System Preferences -> Sound -> Output, and ensure that "Play sound effects through" is set to "Internal Speakers"
Go to System Preferences -> Sound -> Input, and ensure that it is using internal sound devices.
Go to System Preferences -> Sound -> Sound Effects, and ensure "Play user interface sound effects" is checked.
Some codecs may cause problems with sound playback. Try removing them.
Programs that redirect audio can wreak havoc on the simulator. Try removing them.Posted 1 year ago # -
44100.0 Hz has solved the problem.
Thank you!Posted 1 year ago # -
Go to System Preferences -> Sound -> Output, and ensure that "Play sound effects through" is set to "Internal Speakers"
Thanks, this was the cause I had. :)
Posted 1 year ago #
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