I am just a totol noob in mac.How can I use this texturetool?I just typed the command in terminal and it always says command not found.I found some tutorials in the web which says I need to add a path statement but there is no detail.Anybody please give me detailed instructions on how to use this tool.The mac terminal is almost driving me crazy.Thanks.
How to use iPhone SDK Texturetool ?
(4 posts) (3 voices)-
Posted 1 year ago #
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moved to 'SDK/cocoa/objc-'.
I don't recall the exact parameters but if you search for "texturetool" in the Apple Documentation/Forum you'll find a Tech Article that explains how to use it.
Posted 1 year ago # -
Thx i will try.
Posted 1 year ago # -
Hi there. I was searching on this topic and found this solution on stack overflow.
http://stackoverflow.com/questions/1823392/can-you-create-custom-build-rules-for-xcode-based-on-file-type
It runs a build phase on xcode, this phase compress all your png files during build.
It does not say anything about excluding the .png files from the final bundle, since you will not use them on the app.Posted 5 months ago #
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