Hi,
I've got a big issue with my game, all of a sudden its frame rate has dropped after compiling and running numerous times through XCode, now, I've a feeling this is due to memory leaks.
Is it possible this would cause a memory leak:
CDynamicSprite *pSprite = [CDynamicSprite spriteWithFile:fileName];
This is called 20 times in my main game layer init method, do I need to do something in dealloc on this interface?
Kind regards,
Steve