See my blog post for full release details, the release notes, and the download.
http://zwopple.com/blog/2010/05/17/zwoptex-0-4-released/
-Robert
A fast, easy to use, free, and community supported 2D game engine
See my blog post for full release details, the release notes, and the download.
http://zwopple.com/blog/2010/05/17/zwoptex-0-4-released/
-Robert
I like the new interface. Manual placement is great too.
Hey Robert just got it. Although it's a shame I can no longer open my previous .zss files (no biggie)... this is such a massive improvement from the previous version. Keep up the amazing work!
Some people might miss the release notes so I'll post this here:
Existing .zss files will not open with 0.4b10. Starting with the 0.4 series file formats will be upgraded to newer formats when opened for the first time thus preserving changes going forward.
I really wanted to get the migration in but it didn't seem worth the effort for how massive the data structure was. Since all the placement before had to be done via algorithms I wasn't seeing it be a huge issue just yet.
Now that manual placement is in any changes to the data structure will be made into a migration and automatically migrate older file versions.
-Robert
manually moving sprites nice but better packing algorithm (like one suggested in tickets) would be even better :)
t.y. for your effort
Better packing algorithms will be coming.
Specifically I really want to get the two "Complex" algorithms that are available in the flash version. I may run some tests on random algorithms that could be run indefinitely to try and find the best packing system.
We'll see but this is a huge key to making the tool even better and easier to use.
-Robert
Very nice! I had to resort to the flash version for manual placement once, so it's nice to see that you implemented it in the desktop version now!
Does it work on Leopard or only Snow Leopard? (I tried downloading a previous version and it would not run on my machine due to it being Leopard)
Wait Robert.. how am I supposed to open my previous *.zss file then? Or are you implying I should find all the sprites I had in there and import them again?
If it works for you, then I suggest using an older version. I myself had to resort to this as I cannot locate some sprites.
However, Ill be using 0.4+ for all my future sheets.
Here is a link to an older version.
http://www.zwoptexapp.com/downloads/Zwoptex_v0.3a.zip
Thanks again to Robert for this wonderful tool.
It requires snow leopard.
I'm sorry for the file format breaking but the data structure changed significantly and given that manual placement was not in older version it didn't seem completely necessary to spend a day or two on a file format migration.
0.4 is the last release where a file format migration will not be included. I promise any .zss files created with 0.4 or later will work and any new release.
Like cadillac noted you can still grab the older versions http://www.zwoptexapp.com/downloads/Zwoptex_v0.3b9.zip is the best release to use before 0.4.
-Robert
zwopple - it really makes me wonder, isn't it possible (and much much easier) that instead of trying to load a .zss file you would open older .plist and .png and try to transfer textures from there ? .plist gives all the required information - filename, size, original size, offsets...
The .zss file format contains much more information than is stored inside the .png and .plist alone. It has a lot of preferences as well as additional internal data that isn't required for OpenGL.
It would make sense to be able to import from a .png and .plist though and I've added that to the feature list. For now should you need to at least get your original images back from any version of Zwoptex for Desktop or Zwoptex for Flash ( not texture atlas creator ) please see this blog post:
http://zwopple.com/blog/2010/05/18/zwoptex-slicer-command-line-tool/
-Robert
oh yes ! that's exactly what I was looking for :)
too bad for no support of the original teture atlas creator, but I think it was possible to open them using web zwoptex, no ?
Zwopple,
I downloaded this twice, but each time I launch it (in Snow Leopard 10.6.3 OS), I get an icon on the taskbar, but no window or GUI.
Am I missing something?
Thanks,
Q
Click on the app in the task bar and then go to the menu bar (on top of the screen), select new project from there ;)
MikeSz,
Okay, now I feel stupid! ;-)
I guess I was expecting a window to pop open, looking for the menu bar did not even cross my mind... too much coffee I think.
Thanks for the help.
Regards,
Q
Questor - actually I already wrote a post that said "I dont see anything either" when I decided to give it one last try ;)
First off, love the tool, and thank you for the terrific port to the desktop (Flashless? Steve Jobs will weep with joy...)
Quick question about saving. Why would you ever want to save the png and plist separately? I'm sure there is a reason, but would be mighty handy if you could export them together and only enter the name once.
B.
You export each separately to avoid naming conflicts on the hard drive. Obviously an "export" window would be nice but it would be a two-step screen thus resulting in nearly as many clicks as the current option.
I think the best option would be a "Publish" profile and then publish the document ( much like Flash does ). This would allow configuration of locations and other options as well.
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