I can't get pvr textures working with sprite frames and pvrtc files...
The plist that zwoptex generates references frames by 'FILENAME.png'. I run the sprite sheet png's through pvr generator so my spritesheets are pvr not png... So I end up creating my CCSpriteSheet like so:
self.sheet = [CCSpriteSheet spriteSheetWithFile:@"SpriteSheet1.pvr" capacity:100];
Now, when creating a CCSprite with a frame name, I use the 'Sprite.png' as an argument to 'spriteWithSpriteFrameName', it does not load. as well, is i use 'Sprite.pvr' as an argumen to 'spriteWithSpriteFrameName' is still does not work...
Is there currently a solution to use Zwoptex frame loading with pvrtc?
I'm assuming theres some magic behind the scenes that loads the sprite frames from the plist when you use '[CCSpriteSheet spriteSheetWithFile]'...