Hi,
I have just updated from 0.73 to 0.8, I have noticed that when I set the transparency on drawLine the colour remains fully opaque.
glEnable(GL_LINE_SMOOTH);
glLineWidth(2);
glColor4ub(255, 255, 255,128);
drawLine(ccp(160,480),ccp(0,0));
I have tried this on the drawPrimitivesTest example in 0.8 and it is doing the same but it works fine in 0.73.
Anyone else having the same problems?