@bigubosu The issue is creating a CCTextureMutable2D from an existing CCTexutre2D
Gaussian BLUR implemented in cocos2d!(64 posts) (32 voices)
Thankfully to @jyoung we found those sources.
Here they come:
Too bad it's not a xcodeproj, so probably you will need to find compatible cocos2d-iphone version, and add these files to it.
Note, that it should be 1 year old version.
Anyway, hope this helps.
Update: looks like you need 0.9.9.5-rc1 to make this work.
You must log in to post.