@bigubosu The issue is creating a CCTextureMutable2D from an existing CCTexutre2D
Gaussian BLUR implemented in cocos2d!
(64 posts) (32 voices)-
Posted 1 year ago #
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Thankfully to @jyoung we found those sources.
Here they come:
https://gist.github.com/1869665Too bad it's not a xcodeproj, so probably you will need to find compatible cocos2d-iphone version, and add these files to it.
Note, that it should be 1 year old version.Anyway, hope this helps.
Update: looks like you need 0.9.9.5-rc1 to make this work.
Posted 1 year ago # -
thanks.
Posted 1 year ago #
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