So I have these atlasSprite objects on the screen.
Once I touch the screen I have them do a 'MoveTo' location.
And after that, I have a [atlasSpriteManager removeChild:sprite Cleanup:YES];
However, when I run, it removes the object since it doesn't give enough time for MoveTo to finish. Is there a way to make sure that the removeChild happens ONLY AFTER the moveTo has completed ?