Hello there everyone. I recently tried using the peerPicker class and delegates to set up a simple bluetooth connection. The problem is as follows:
When everything is set up and the proper devices are set, I am NOT able to select it. Also the scrolling works really clunky. I suspect it has something to do with the Director misinterpreting the touches on the peerPicker control. It looks similar to the UIScrollView problem from before 0.8. Does anyone have any idea how to slove the problem?
In short, how to make peerPicker respond to touches when you're running a scene using the director?
Also has anyone else tested this? Maybe I'm doing something wrong.
To be fair though, I tried this on my first non-cocos2d project and everything worked like a charm. The proper controls came up just like in the cocos2d test but then pressing on the desired peer, resulted in a touch that then made a connection. When using cocos2d the touch goes nowhere, nothing happens after I press on a found peer, and as I've mentioned before, the scroll of the window is in general clunky and slow, which isn't happening on the NON-cocos2d test I did.