Hi friends!
I'd like to create a loading screen, something like:
(inside LoadingScene)
-(void)onEnterTransitationDidFinish {
[super onEnterTransitationDidFinish ];
[NSThread sleepForTimeInterval:3]; // simulates a 3 second loading time
PlayingScene* playingScene=[PlayingScene node];
[[CCDirector sharedDirector] replaceScene: [CCTransition transitionWithDuration:2 scene:playingScene]];
}
My program blocks in last line, so my question is, can I transitate from loading scene scene to playing scene using onEnterTransitationDidFinish that belongs to the first scene?
Is this a cocos2d limitation or am I doing something wrong?
Thanks in advance!