I'm just wondering what is the best way to load sprites?
I'm using a TMXTiledMap and several sprites in my game. I'm getting around 34 frames at best on the device (although 60 on the simulator). So I got wondering, what is the best way to handle the map and sprites?
Would it be easier to declare them in the header file and maybe @synthesize them?
Currently, I declare the sprites in the init method, then use a
id map - [self getChildByTag:kTagMap];
I do this with each sprite I'm using - get it by tag.
Any suggestions?