Hi there,
I was hoping somebody could help me figure this out.
I need to have a very big TileMapAtlas in my game, as it is the performance suffers terribly so, as I see it, I have two solutions:
a) Modify the TileMapAtlas, so that it only draws the quads that are visible on screen, so at every gamestep calculate which tiles are to be displayed
b) Divide the big map into lots of little maps, performance doesn't seem too good, also since the texture file is the same will they be sharing it, or is it being reallocated every time?
I'd be more prone to go for solution "a" but not sure how and if it's possible, any help on the matter is greatly appreciated!
Thanks!
Patrick