Hi,
I have a subclass of CocosNode called "PlayerShip" that has a Sprite as a child. If I set an anchorPoint on the PlayerShip class and then try to rotate it, the sprite rotates about it's centre, rather than the anchor point that I set on PlayerShip. Is this correct behaviour as it goes against my expectations for what should happen?
I can see that this is happening because the setter for anchorPoint multiplies the normalised anchorPoint by the content size or PlayerShip. But the content size of PlayerShip is 0 for both width and height.
I'm currently using version 8.0 beta.
Thanks.