I come from a Flixel background, just so you know, and I'm new to Cocos2d. (http://flixel.org)
My problem is figuring out how sprite sheets work in Cocos2d, so could someone give me a quick summary? I keep running into conflicting information on the Cocos2d wiki and other sources, in which a sprite sheet is sometimes also called an atlas (which is now depreciated as of version 0.99.2, right?).
I would rather not use the zwoptex app to make a .plist for my sprite sheet, but rather define the different frames that make up the sprite sheet.
How do I go about declaring a sprite sheet, declaring the different frames, and then playing back an animation? I just cant figure out the code in the examples. (And what does "capacity" do?)