Hi!
I have a question regarding CCSpriteFrame performance and usage.
Is it the same to create an sprite from an spritesheet and add it to the spritesheet,
than adding the frame file to the SpriteFrameCache, creating the spritesheet with that file and then creating an sprite from the framename and adding it to the spritesheet?
I mean, if i can add the images to the cache and retrieve them by using their name quite easily, why would i create an sprite from a CCSpriteSheet using the ccsprite's spritewithtexture method, which i need to pass manually the coords?
I might be missing something here...