How many sprite Sheets can be loaded on IPhone of 1024 x 1024?
How to Swap Sprite Sheets efficiently ?
How to reduce the effect of load/unload effect of SpriteSheet on your game if it has continuos gameplay?
SpriteSheet Memory Requirements and Management
(2 posts) (2 voices)-
Posted 1 year ago #
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No need to create multiple threads on the same topic. You can simply update your first one.
1x 1024x1024 in 32 bit mode ~= 4MB in memory
1x 1024x1024 in 16 bit mode ~= 2MB in memorytheres plenty of threads on here detailing why - just remember the file size of the png has nothing to do with this end value.
Do you really need as many as you mention in the previous thread? Are you using zwoptex to pack them in as tight as possible?
You can unload unused textures when your done with them. Can't remember the method, but do a search for 'unload' in the cocos2d source, and it should pop up.
Posted 1 year ago #
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