So, I did the prerequisite search and was not able to find the info on this...I am trying to set up a system where a player character can pass over items he can interact with, yet not really have this happen "by default." You must be situated "over" the item and press the action button to then start something.
Getting things to move, collide etc is fairly straightforward here with chipmunk, and touch interactions as well. I am now trying to figure out how to do what I described however, and am not really seeing a way for me to "check" for a collision in chipmunk without applying forces etc. Even the collision moments don't seem to correspond to just "happening", i.e. begins, etc.
I am sure the solution here is fairly simple, it is just escaping me at the moment. Any help is greatly appreciated!