So I have the intention of using cocos2D for my next iPhone game, because I've been unsatisfied with the memory footprint vs. performance of UIKit. It just doesn't seem made for games, (not surprising.)
My question is this. Does using Cocos2D keep me from using any parts of the UIKit? I'm particularly interested in this now because of iAds.
I figure in the worst case scenario, I'd use the UIKit for our main menu, and then use cocos2D for the game itself, however I'd rather use cocos2D for both.