Hi!
I'm trying to decide what would be best approach to render multiple small particles on screen. All sprites will have the same texture. A particle, or set of particles will be drawn on screen on drag event, and will not move from their positions after being inserted. I'll need to be able to remove or fade away particles later after some time. Currently i am using normal sprites (assigned as child of CCSpriteSheet), which works, but i'd like to have even better performance as there are a lot of particles to be drawn.
I have a couple of solutions in mind:
1. Using render texture. The problem is that i'll need to be able to remove the particles also afterwards, I'm not sure if i can accomplish this with render texture?
2. Creating a version of a point particle system, where particle properties won't have any effect, i'd only add particles on drag events and keep them there until further notice.
I'd be very grateful for any aid on this. If you have any better ideas or comments on above ones, please share :)