I am in the process of porting a game to the iPad and am running into a problem with my background image. I have a png with a gradient that I use to represent the sky. For testing purposes it does not scroll and it is only one image. When the image is displayed in the simulator or on the iPad I am getting a very thin horizontal line.
The below picture shows what I am seeing. The left side of the picture is the original PNG for the sky. The right side is a screenshot from my iPad. The line I am referring to is circled. It seems much more pronounced when viewed on the iPad, but if you zoom in on the picture you can clearly see what I am talking about.
My director pixel format is set to kCCPixelFormatRGBA8888 and the texture cache default alpha pixel format is set to kCCTexture2DPixelFormat_RGBA8888.