So our first game was just recently approved for sale on the appstore. For the most part I was a lurker in this forum, a resource that proved invaluable in making this game. I couldn't have done it without all of you that contribute here. It has been a slow and drawn out process, but it was a huge learning experience. I figure I'd share the fruits of the labor.
It's a music rhythm game called Bongo Blitz. There is the paid version, Bongo Blitz, and a free version called Bongo Lite. The paid version allows you to download all free downloadable content (new songs) . Something different from other games is that we have a feature that lets you use your own music. This means you don't have to re-buy music you already have just to play in the game.
The hardest part of development was keeping the framerate rock solid, whilst still keeping everything looking pretty. Since its a rhythm game, any little quiver in framerate could mess up a score streak. Everything on screen is done with texture atlases. The framerate struggled without using them. The menu system was done using UIKit.
I could go on, but if your attention span is anything like mine, i'll keep it short. Here are some screen shots and game play video.





I'd be happy to explain more in detail about any aspect of the game. A making of the game blog is coming, i'll post here when done. Any feedback, good or bad, is appreciated. I have some promo codes for those who want to check out the paid version. Just shoot me a PM.