My app is having a couple problems after being downloaded from the app store. These problems do not occur with the simulator or any of my testing devices ( iPod touch, iPhone 3g, any OS version). I have now released an update fixing some other bugs with no change. (hopeing it was a bad build or something.) the problems are:
- sprites are not appearing properly untail the first target is hit, once a target is hit, the sprites work.
- the other problem involves unlocking content with the email challenge. Only one should unlock after one challenge. The downloaded version is unlocking all three with one challenge. Would apple change my code without telling me?
These seem like simple problems to fix but I can't reproduce the errors with my testing devices.
Anybody have this happen to them?
Or maybe somebody has an idea on how I can debug.
Thanks.