I just switched to the .8 beta of cocos 2d. I was using [myAction isDone] == YES to check when my actions were done but this seems to be broken now. It appears that the action is released the frame before isDone == YES and thus I never know when the action is done.
As a patch, I retain my actions so that they are not released. Since I add a retain, I release them after [myAction isDone] == YES but this seems to cause memory leaks. Not sure why because I know I balanced the one retain with the one release.
Are you planning on depreciating the isDone function or am I just doing something wrong?
Thanks again