I read Riq's blog on the "most unknown coco2ds feature, the tests and samples".
As a new user to cocos2d, the instructions he gave were not quite clear to me.
1. Open the cocos2d Xcode project ( I assume this means to create a NEW Xcode project with the regular cocos2D template).
2. Select the test target: Xcode -> Project -> Set Active Target -> eg: TransitionTest (When I try to do this it gives me only two choices, 1 - The name of the new project I created (ex. "Testing1") or 2 - "cocos2D libraries"
3. Make sure that the running executable is correct: Xcode -> Project -> Set Active Executable -> eg: TransitionTest (When I try to set the active executable, the only option is the name of the new project I created (ex. "Testing1")
4. Build and run: Xcode -> Build and run (This I understand, if I could get step 2 and 3 to work)
On step 2, if I select "cocos2D libraries" I still can only select the name of my new project from step 3.
Following the given instructions above I am not able to select any of the tests for Active Target or Active Executable. Could someone please explain what I need to do or what I am missing so I can build and run these tests?