I am creating to 2d platformer using chipmunk for collision detection of the player and the platforms. So i have assigned the a cpBody to the player sprite and i have assigned cpShapes to all ground and all the platforms (not sure if this is the most efficient way of doing things but it has suited my needs so far) the problem i am having is that when the player falls from a long distance he almost never lands on his feet. So me question is, how do i modify the data of the cpBody so that when if falls it wont rotate and simply land up-right.
Any insight would be great thanks for listening