Hi,
Currently sprite dimension is tied closely to the dimension of the texture i.e. if I have png 64x64 pixels then CCSprite created from that texture will have such contentSize. It's only possible to scale the sprite to change this. Changing contentSize property (which is writeable for some reason) does not make any change (unless you don't see debug frame drawn). It would be very handy to have control on texture coordinates and sprite dimensions before transformations.. just wonder whether current behavior is intentional (contentSize change ignored) or it's kind of issue?