http://fingergaming.com/2010/03/11/gdc-refenes-saltsmans-baffling-350-app-store-success/
So who Want's to sell their app at $350!!
(27 posts) (13 voices)-
Posted 2 years ago #
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fantastic post, its about time someone (a respected someone) put the boot into the appstore economy, especially the 1 star r(h)aters.
Thanks.
Posted 2 years ago # -
lol. I just put DieMonstersDie at $199 and removed the lite version from sale. I was only getting like one sale a day anyway.
Posted 2 years ago # -
I did say sometime ago in a post on here that at 99c and at $2.99 I got the same sales but obviously I made more money at $2.99
Posted 2 years ago # -
let us know how it goes jd. =)
Posted 2 years ago # -
Seems like a dream came true *lol* :D
Posted 2 years ago # -
jd - please write a follow up to this ;)
Posted 2 years ago # -
Well, St. Patrick's day is coming up so maybe I'll get a poor judgement purchase. I think each week I don't make a sale I will reduce it by $50 and when I make a sale I'll put it back up $50. I'm more likely to hit $1 before making any sales though.
Posted 2 years ago # -
Awesome! My sales have tapered off for Heartbreaks Revenge. I just removed the free version from the store and set the full version to $14.95. I'm going to go the opposite direction: up the price by $15 each day I make a sale.
Posted 2 years ago # -
Lol...I guess this has started something.
I put up the price of Ballz! pro yesterday to something a little more reasonable $4.99.
My sales had dipped to just 5-10 a day yesterday I got 12 sales....LOL
Posted 2 years ago # -
something anecdotal here, I have had my app at $1.99 and $0.99. After looking at last year's numbers for tax reasons, the price really didn't matter as far as how many people from each region bought my app. Needless to say, I bumped my price again yesterday, since I may as well get that extra dollar. There is a line here, where if someone is willing to pay for your app then a couple of dollars may not actually matter.
For what it's worth on my next app I plan on adding an in-app purchase of a donation that doesn't do anything other than show an appreciation screen and allow in-app email for feedback. I've had a number of comments on my original app that would lead me to believe that people would actually do this. If anyone else would like to give it a go please let me know how it goes. It will be a couple of months probably as I'm doign my next app in my spare time outside of normal work.
Posted 2 years ago # -
same happened for us with geoFighter. as an experiment we changed price from .99 to 1.99 like 2 weeks ago, profits increased. so we changed to 2.99 on friday, SALES increased ;) we only have a 1 day data, but this is seriously strange
Posted 2 years ago # -
For some people buying cheap is not an option, I think it's like when you go into a store and there are 2 products that do the same thing from different manufacturers, 1 is $19.99 and the other is $29.99, although they do the same it seems to be shoppers mentality to buy the dearer one because it must be better because it more expensive, not always true but I think that is the analogy.
Also there are people out there that will pay more regardless because $2 or $4 it's still an impulse buy at that price and lets not forget this is really really cheap for a game or app. I've been in the games industry for 20 years since I was a teenager and the only thing that compares to this is when companies started doing 'budget games' where some companies just released quick games at rock bottom prices, but it didn't stop the higher priced games from selling, there was room for both.
Posted 2 years ago # -
well, it's a proven psychological phenomena that perceived value of a product is greatly influenced by it's price
but what kind of personality issue must a person posses to purchase a game for 300$ ?
Posted 2 years ago # -
And yet Im always reading aricles/blogposts where raising prices off of the 0.99 sharply reduces sales. Is there anything that distinguishes between apps that do better at higher prices? According to the OP article it isnt quality.
Posted 2 years ago # -
my understanding is that there is a certain (albeit very small) percentage of people that just want to buy the pricies things. not even to actually use them but just for the bragging rights
Posted 2 years ago # -
I've heard very good things about this free e-book (which you can also buy from amazon).
http://www.neildavidson.com/dontjustrollthedice.html
I haven't made the time to read it which is inexcusable because its so short. Sorry can't give you an abridged version.
Posted 2 years ago # -
Thanks a bunch for that link, I'll be reading that here in the next few days. I had no idea that such a thing existed, sounds very interesting from a dev standpoint.
Posted 2 years ago # -
That story is absolutely crazy!
It is funny to see how many pimple popping apps have shown up on the app store.
Posted 2 years ago # -
I changed my app LottSim Lottery Simulator to $350 and got three sales yesterday!
Posted 2 years ago # -
p.s. - Early April Fool's!
Posted 2 years ago # -
I've been trying an experiment that last 3 days. I have 3 apps on iTunes, one was $2.99, and the other 2 were free. Sales for the paid app were low and steady, but still an overall loss for making these apps. After reading this post I decided to see what happens if I set the $2.99 app to $29.99, and the other apps to $9.99 and $4.99. Well, the $29.99 app has been selling.
Posted 2 years ago # -
I have one game in App Store. Initially it was $0.99. I just changed it to $9.99. Will post about how selling goes.
Posted 2 years ago # -
An update on this that I saw in passing today. Looks like this guy got his app pulled.
http://kotaku.com/5497459/apple-bans-game-days-after-developer-publicly-trashes-app-store
Posted 2 years ago # -
What's funny is that since I raised my prices I have sold more in the last week than I did in the previous 3 weeks
Posted 2 years ago # -
I just lowered mine to 9.99 and will probably drop it lower if I don't get some sales over the next couple days. I don't want people to feel scammed - even if they are foolish enough to buy it at over $100.
Posted 2 years ago # -
I ran summarizer on that e-book. Here's what it gave me:
If you want to sell a to-do list at $200, when the market price is $100, then you need to add a couple of features so your customers cannot make a direct comparison, and then promote comparisons to other companies’ $300 productivity suites, not their to-do lists.
Posted 2 years ago #
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