Hi,
cocos2d v0.99.1-rc is available for download:
http://cocos2d-iphone.googlecode.com/files/cocos2d-iphone-0.99.1-rc.tar.gz
Release Notes (it's almost empty, I'll update it during the weekend)
http://www.cocos2d-iphone.org/wiki/doku.php/release_notes:0_99_1
Highlights:
- TMX maps: automatic z-ordering
- Radial Transition (IMHO, one of the best transitions, if not the best one)
- opacity + tint works in premultiplied alpha images
- Includes updated versions of Chipmunk and Box2d
An important bug was fixed in CCRenderTexture which was not restoring the default glColorMask value. It seems that if you use values that are different from the default ones, the game performs much slower.
Full Changelog:
http://code.google.com/p/cocos2d-iphone/source/browse/tags/release-0.99.1-rc/CHANGELOG
What next:
v0.99.1: to be released next week if no show-stoppers appear.
v0.99.2 will includes fixes, small features and block support
I'll appreciate if you can test this version in your game and report any kind of issue that you might find.
Thanks!