Hi All,
I've been playing around with cocos2d for a while now and I've decided I'm going to use it to make a small game to test the engine before going on to bigger and better games.
Therefore, I've decided I'd like to make a sort of Doodle game clone (remember this is only for testing, to get my head around cocos2d, I don't expect to make millions :p) so I'd just like a bit of advice on the best practices on making such a game.
The game will basically be as simple as this:
- A Panda will move from left to right on the screen and must avoid being captured by zoo keepers. He must eat food to keep going.
- You score higher by getting as far as possible.
- If you get captured or run out of engine you fail.
- The game must run for as long as the player can keep going for.
I already know how to add sprites to a scene and get them moving around, including animation etc, however my question is this:
- Is it better to move the Panda or the zoo keepers and food? Also could you please explain how I'd go about moving the other sprites, i.e. if it's best to move the Panda, how should I update the other sprites?
I hope I've provided enough information here, if not please say so and I'll try and provide you with more :)
Thanks in advance,
AggroPanda
P.S. If there is already a tutorial for this sort of thing, please link me to it and I'll take a look, cheers.