Hi there, I have a project running with cocos2d 0.8.1 and I wanted to upgrade to 0.99. I replaced all the renamed classes and the program runs, but crashes as soon as I draw something in opengl. What has changed how cocos2d sets up the OpenGL context? Since I'm pretty new to OpenGL, I really don't know how to debug that thing, ... So I need a hint ;)
Here is an example of how I draw a plane (Extended CCNode with a texture):
http://dev.nulldesign.de/WaterTexture.h
http://dev.nulldesign.de/WaterTexture.m
As soon as I "draw" get's called, the program crashes (Was working fine in 0.8.1)
Many thanks,
Lars