I've been looking for some info to give me some guidance on the usage of layers and scenes. For instance, with one of my early games I basically created a game scene class that had a single layer...and did all of the game logic within that single layer. If you exited the game back to the main menu then you were taken to another class (MenuScene), and in that case I didn't even use a layer and simply loaded all of the menu logic into the scene.
I've looked through various posts trying to get some guidance to figure out if it is bad programming to not use layers within scenes? And should I look to perhaps break up my GameScene class to have multiple layers for various logic/activity?
TIA