So after 5 months and many late hours after work, I have finally submitted my game "Bat Escapade" to Apple. I started this project in October 2009 with a small idea, making a good bat game. This was a solo project with one game art designer helping for three days.
Through the process many good things happened, and I give my greatest thanks to Riq and this community. Cocos2d for iPhone was getting better and better as a game engine, and Riq released LevelSVG the box2D level editor. I can't thank him enough for all the hard work he has put in to cocos2d.
BAT ESCAPADE
http://www.batescapade.com/
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Are you tired of the typical cat and mouse game play? Are you ready for a wild and exciting undertaking that will lead you on a rewarding adventure you will not soon forget? Then you need a BAT ESCAPADE!
Immerse yourself in a new adventure for the iPhone. Join Batty on an escapade to defeat the primordial ooze spawning worms threatening his cave. Batty must maneuver his way through the caves, destroying the invading worms, while capturing bugs to increase his sonar power. Game play includes challenging timed levels that test your quick reflexes as you destroy the ooze to clear the level before time runs out.
FEATURES
* Take on fantastic foes like worms, critters, and slime
* Use swipe gestures to move Batty and explore a physics based world
* Shoot sonar by double tapping the screen
* Test your wits and reflexes with an increasing level of difficulty
* 10 challenging levels to delve into
* Explore the open game map as long as you survive
* Destroy as many worms as possible
* Earn achievement points by destroying more worms
* Capture bugs to increase your sonar power
* OpenFeint online leaderboards
SCREENSHOTS






Thanks again everyone. I'll work on a video trailer soon so you can see the great game play. Please follow @BatEscapade on twitter to get updates.