Hi all,
I'm designing a shooter type game and was wondering if anyone can provide some suggestions regarding the implementation of the elements. Currently I have a bunch of enemies, weapons, and items (i.e powerups) but need to incorporate different levels and possibly bosses. What is the best way to construct these elements of the game? I'm looking for a flexible way for me to create new enemies to go with certain levels and not end with crazy code.
One direction I was looking at was to create Level classes that would hold all the information like the different type of enemies, powerups, background and possibly bosses and to be used in my main GameScene. I new to game development and would love get some suggestions for designing/implementing this type of game. I guess I'm looking for a pattern that is commonly used or just key pieces that I would need to accomplish this.
Thanks