Hi,
I have problem with chipmunk collision. I have conditional collision of two physic shape. In certain conditon collision method should execute and in certain case it should ignore and there should not be any affect (force) of cllision. I am using following statement when i want to ignore collision in "Begin" and "Pre Solved" collision callback handler. I have tried same in all four callback handler but doesn't work.
cpArbiterIgnor(arb)
return 0;
It does ignore "Pre Solved" and "Solved" but not "Separate". and the problem is one object gets so much of force/impulse after collision that it goes out of screen very quick. I just want to ignore collision like both object never collide.
Please help me. I would really appreciate if you can guide me in right direction.
Thanks
Sunflower