Hey,
I currently began designing / programming my first game. I really don't have experience in that but I'm willing to learn by doing. Maybe you understand I don't want to make big mistakes during the first steps of development so here my question:
Do you think I should use one of the physic engines?
My game is a little bit comparable to doodle jump (but really just a little bit) and I think I could do the collision checking by myself. But I'm a bit afraid of running into situations where the decision to use a physic engine would have saved me a lot of trouble.
I like the cool actions Cocos2d offers, is it correct that I can't easily combine using them with e.g. using Box2D?
Also I'm comfortable with Objective C but I don't have that much experience in C++ (but I don't think that would be a big problem)
So if performance isn't the big problem - would you use a physic engine or rather try succeeding without one?